![]() ![]() Unlike F7, you don't need a 8700k to run it. Furthermore, pCars2 is more physics demanding than pCars1. One of the 1st things I do is turn down the volume in settings. The engine sounds are way to loud in the cockpit for my taste. It’s designed for the PC and as such, it will be interesting to see how they can get PC3 - with all the improvements, running on console. It doesn’t run brilliantly on XBox but slightly better on the one X, which shows it’s running near capacity. Project cars is too hardcore for some and as I said previously - optimised for a wheel, which most players don’t have and have no intention of buying one. The vast majority of players want a more relaxed, fun and chilled game. I can’t ever see Project cars having the lions share of the market. I also enjoy PC2 but each game has its Strengths and weaknesses and also slightly different target market. You could equally argue PCars is poor on a controller. Hopefully somebody working at Turn 10 cares about their job.įorza is optimised for a controller while PCars is optimised for a wheel. Once project cars starts to build on their car models and starts to introduce custom options, there's going to be no reason to buy a forza motorsports game. So you can drive around a hot pink limo with good graphics. The only thing Forza is doing better at this point, is making the game look pretty, with lots of things to customize. Their sounds are better, their force feedback is better, their tracks are better, the career mode is better, the AI is better. Not to be dramatic or anything, but at this rate SMS is going to consume the motorsports gaming market with Project Cars 3. If my game is functioning properly, and this is just the way the game is, what are people doing about it? Are there sound and force feedback mods somewhere? How can you spend more than an hour playing the game? Once you've driven one car you've driven them all. In 7, to me, everything sounds like it has a V12. Arguably much better than they sound in F7. I'd actually argue Horizon does a better job of giving cars character, because at least in that game the cars sound different. ![]() I complained about this stuff in that game, and was laughed and scoffed at because everybody knows Horizon is just an arcade game. ![]() Forza Horizon 3 was my first Forza title. The force feedback doesn't give you any road surface information and it just feels mushy. If you put a blindfold on me, I wouldn't be able to tell you what car I'm driving because they all feel and sound the same to me. However, Forza 7 seems to be the exact opposite. In that game, it's pretty rare to get behind the wheel of two or three cars that feel the same. The cars in Project Cars 2 have lots of character. Having spent a lot of time in Project Cars 2, I've become spoiled with different force feedback "flavors", and lots of cars that feel very unique. ![]()
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